GitHub - keenanwoodall/Deform-Prototype: A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
GitHub - zalo/MathUtilities: A collection of some of the neat math and physics tricks that I've collected over the last few years.
![Oculus Quest Mesh Deformation with Compute Shaders in Unity | by Shahriar Shahrabi | The Startup | Medium Oculus Quest Mesh Deformation with Compute Shaders in Unity | by Shahriar Shahrabi | The Startup | Medium](https://miro.medium.com/max/1400/1*aNPxDPk7I22Vu37okXdsNQ.jpeg)